![]() Mathematically, Screen takes both layers, inverts them, then multiplies them, and finally inverts them again. Then checks which is brighter of that result or the inversion of the doubled lower layer. ¶ Pin Light ¶Ĭhecks which is darker between the lower layer’s pixel or the upper layer’s double so bright. Can be used as an alternative to Screen blending mode at times. The falloff is sharper in P-Norm B than in P-Norm A. P-Norm B is similar to Screen blending mode which slightly darken images, and the falloff is more consistent all-around in terms of outline of values. Can be used an alternative to Screen blending mode at times. P-Norm A is similar to Screen blending mode which slightly darken images, and the falloff is more consistent all-around in terms of outline of values. It should be also the same as the results of “Luminosity” blending mode in SAI1 or “Shine” blending mode in SAI2. ![]() The result of this operation is the same as combining the new pixels with a fully opaque black layer in a Normal mode and then combining the result with the original layer using Addition mode. Takes the opacity of the new color (combined opacity of the layer, the brush, any used transparency masks, etc.) and multiplies the color by the opacity, then adds to the original/previous color. ![]() When the lightness of the upper-pixel is higher than 0.5, it uses Linear Dodge, if not, Linear Burn to blend the pixels. ¶ Linear Light ¶Ĭombines Linear Dodge and Linear Burn. This is due to the unique property of Fog Lighten in which midtones combined are lighter than non-midtones blend. Lightens the image in a way that there is a ‘fog’ in the end result. The spreadout variation of Vivid Light mode in which range is between 0.0f and 1.0f. It is within the range of 0.0f and 1.0f unlike Color Dodge mode. ¶ Easy Dodge ¶Īims to solve issues with Color Dodge blending mode by using a formula in which falloff is similar to Dodge, but the falloff rate is softer. Right: Linear Dodge (exactly the same as Addition). Only if they are Lighter than the underlying color on the lower layer, will they be visible. With Lighten, the upper layer’s colors are checked for their lightness. Unlike Overlay, if the pixel is lighter than 0.5, it is blended like in Multiply mode, if not the pixel is blended like in Screen mode. Hard Light checks if the color on the upper layer has a lightness above 0.5. ![]() ¶ Hard Light ¶Ī combination of the Multiply and Screen blending modes, switching between both at a middle-lightness. Outputs the upper layer as a power of the lower layer. This results in a image with emphasized highlights, like Dodging would do in traditional darkroom photography. Inverts the top layer, and divides the lower layer by the inverted top layer. ![]()
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